A complete game universe, crafted end to end
Kickdom is a real-time arcade PvP football game for mobile, published by MFF-LABS and played around the world. On this project, Digiteyes designed and produced the entire visual and sonic universe: art direction, concept art, brand identity, 3D modeling and animation of players and items, in-game FX, sound design and music. The studio also signed the UI and UX of the mobile app, from the first matchmaking screen to long-term engagement loops.
In parallel, Digiteyes co-created the gameplay and the mobile game with Anklebreaker Studio, a French independent studio led by François Cugy, who handled Unity implementation and real-time multiplayer. The result is a finished product, live on iOS and Android, built for pure arcade gameplay: two-minute duels, items that flip matches in a heartbeat, no pay-to-win.
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3D characters produced
Signature game items
Languages localized
Platforms iOS, Android
Cinematic Trailer
Art direction, 3D animation, FX and music.
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Concept & Universe
Tone, visual language and Kickdom brand identity defined from the very first sketches.
UI / UX Mobile
Screen architecture, design system, player journey and full iconography.
3D Production
Modeling, rigging and animation of players, signature items and environments.
FX & Cinematic
In-game special effects and compositing of the official cinematic trailer.
Sonic Identity
Sound design of items and actions, original music for the game and the trailer.
Co-development
Gameplay co-creation and mobile game co-production with Anklebreaker Studio.
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